Sage's Legacy Equipment

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Equipment Exchange

Weapons

Sage's Legacy weapons are also known as Sin Weapons.

Image Item Name Description Dropped By
500007.png Hypocrisy Machine [3] This item is indestructible in battle.
Increases melee physical damage by 3% per 2 refine rate.
Cri + 2 per 3 refine rate.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 20%).
If refine rate is 9 or higher, increases physical damage against small and large size enemies by 25%.
If refine rate is 11 or higher, enables to use Bowling Bash which has the same level as Sword Mastery user learned.
Class: Sword
Attack: 250
Weight: 300
Weapon Level: 4
Required Level: 150
Usable Jobs: Novice classes
Mobs
500008.png Invidia Bundle [2] Increases Cart Tornado damage by 10%.
Atk + 12 per 3 refine rate.
If refine rate is 7 or higher, increases Cart Tornado damage by additional 15%.
If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%).
If refine rate is 11 or higher, increases Cart Tornado damage by additional 25%.
Class: Sword
Attack: 210
Weight: 180
Weapon Level: 4
Required Level: 150
Usable Jobs: Genetic
Bookworm
510008.png Wrath Rack [2] Matk + 170.
Increases Flaming Petals and Freezing Spear damage by 10%.
Matk + 6 per 3 refine rate.
If refine rate is 7 or higher, increases Flaming Petals and Freezing Spear damage by additional 10%.
If refine rate is 9 or higher, reduces variable casting time by 10%.
If refine rate is 11 or higher, increases Flaming Petals and Freezing Spear damage by additional 10%.
Class: Dagger
Attack: 160
Weight: 80
Weapon Level: 4
Required Level: 150
Usable Jobs: Ninja classes
Sewage Waterfall
510009.png Gula Teeth [2] Increases Fatal Menace damage by 10%.
Atk + 12 per 3 refine rate.
If refine rate is 7 or higher, increases Fatal Menace damage by additional 10%.
If refine rate is 9 or higher, reduces delay after skill by 10%.
If refine rate is 11 or higher, increases Fatal Menace damage by additional 15%.
Class: Dagger
Attack: 180
Weight: 90
Weapon Level: 4
Required Level: 150
Usable Jobs: Shadow Chaser
Pitaya Green
520002.png Pride Steel [2] This item is indestructible in battle.
Increases Power Swing damage by 10%.
Atk + 12 per 3 refine rate.
If refine rate is 7 or higher, increases Power Swing damage by additional 15%.
If refine rate is 9 or higher, reduces cooldown of Axe Tornado by 1 second.
If refine rate is 11 or higher, increases Axe Boomerang damage by 25%.
Class: Axe
Attack: 250
Weight: 300
Weapon Level: 4
Required Level: 150
Usable Jobs: Mechanic
Pitaya Blue
530002.png Gluttony Stick [2] Matk + 200.
Increases Genesis Ray damage by 10%.
Matk + 12 per 3 refine rate.
If refine rate is 7 or higher, increases Genesis Ray damage by additional 10%.
If refine rate is 9 or higher, reduces variable casting time by 10%.
If refine rate is 11 or higher, increases Genesis Ray damage by additional 15%.
Class: Spear
Attack: 190
Weight: 200
Weapon Level: 4
Required Level: 150
Usable Jobs: Royal Guard
Pitaya Purple
540004.png Sloth Text [2] This item is indestructible in battle.
Increases New Moon Kick damage by 10%.
Atk + 12 per 3 refine rate.
If refine rate is 7 or higher, increases New Moon Kick damage by additional 15%.
If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%).
If refine rate is 11 or higher, increases Full Moon Kick damage by 25%.
Class: Book
Attack: 210
Weight: 50
Weapon Level: 4
Required Level: 150
Usable Jobs: Star Emperor
Magic Poison Plaga
540005.png Sloth Bible [2] Matk + 220.
When dealing physical or magical damage, has a chance to recovers 300 SP per second for 5 seconds, reduces damage taken from normal monster by 15%.
Matk + 6 and reduces variable casting time by 3% per 3 refine rate.
If refine rate is 7 or higher, increases Fire Bolt and Lightning Bolt damage by 25%.
If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%).
If refine rate is 11 or higher, increases Fire Bolt and Lightning Bolt damage by additional 30%.
Class: Book
Attack: 160
Weight: 70
Weapon Level: 4
Required Level: 150
Usable Jobs: Sorcerer
Powerful Horsepower
550008.png Greed Wand [2] This item is indestructible in battle.
Matk + 200.
Increases Espa damage by 10%.
Matk + 12 per 3 refine rate.
If refine rate is 7 or higher, increases Espa damage by additional 15%.
If refine rate is 9 or higher, reduces variable casting time by 10%.
If refine rate is 11 or higher, increases Eswhoo damage by 25%.
Class: Staff
Attack: 130
Weight: 80
Weapon Level: 4
Usable Jobs: Soul Reaper
Required Level: 150
Sewage Venenum
550009.png Addiction Plant [2] This item is indestructible in battle.
Matk + 330.
When dealing magical damage, has a chance to recovers 300 SP per second for 5 seconds, reduces damage taken from normal monster by 15%.
Matk + 6 and reduces variable casting time by 3% per 3 refine rate.
If refine rate is 7 or higher, increases Silvervine Stem Spear and Catnip Meteor damage by 15%.
If refine rate is 9 or higher, reduces cooldown of Catnip Meteor by 1.5 seconds.
If refine rate is 11 or higher, increases Silvervine Stem Spear and Catnip Meteor damage by additional 15%.
Class: Staff
Attack: 280
Weight: 150
Weapon Level: 4
Required Level: 150
Usable Jobs: Summoner (Doram)
Magical Dolor & Roaming Spellbook
560004.png Ira Fist [2] Increases Lightning Ride damage by 15%.
Atk + 12 per 3 refine rate.
If refine rate is 7 or higher, increases Lion's Howl damage by 15%.
If refine rate is 9 or higher, reduces cooldown of Lion's Howl by 2 seconds.
If refine rate is 11 or higher, increases Lightning Ride and Lion's Howl damage by additional 10%.
Class: Knuckle
Attack: 200
Weight: 80
Weapon Level: 4
Required Level: 150
Usable Jobs: Sura
Broken Beta
570005.png Pigritia Wave [2] Matk + 210.
Increases Metallic Sound and Reverberation damage by 10%.
Matk + 8 per 3 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 10%.
If refine rate is 9 or higher, increases Metallic Sound and Reverberation damage by additional 15%.
If refine rate is 11 or higher, reduces cooldown of Metallic Sound by 2 seconds, reduces SP consumption of Reverberation by 20%.
Class: Musical Instrument
Attack: 150
Weight: 70
Weapon Level: 4
Required Level: 150
Usable Jobs: Minstrel
Sharp Horsepower
580005.png Pigritia Spark [2] Matk + 210.
Increases Metallic Sound and Reverberation damage by 10%.
Matk + 8 per 3 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 10%.
If refine rate is 9 or higher, increases Metallic Sound and Reverberation damage by additional 15%.
If refine rate is 11 or higher, reduces cooldown of Metallic Sound by 2 seconds, reduces SP consumption of Reverberation by 20%.
Class: Whip
Attack: 150
Weight: 70
Weapon Level: 4
Required Level: 150
Usable Jobs: Wanderer
Broken Beta
590006.png Envy Blunt [2] This item is indestructible in battle.
Matk + 210.
Increases Duple Light damage by 15%.
Matk + 12 per 3 refine rate.
If refine rate is 7 or higher, increases Duple Light damage by additional 20%.
If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%).
If refine rate is 11 or higher, increases Duple Light damage by additional 35%, reduces fixed casting time of Duple Light by 0.5 seconds.
Class: Mace
Attack: 180
Weight: 150
Weapon Level: 4
Required Level: 150
Usable Jobs: Archbishop
Magic Poison Sanare
600008.png Hypocrisy Edge [2] This item is indestructible in battle.
Increases Wind Cutter damage by 10%.
Atk + 12 per 3 refine rate.
If refine rate is 7 or higher, increases Wind Cutter damage by additional 10%.
If refine rate is 9 or higher, reduces delay after skill by 10%.
If refine rate is 11 or higher, increases Wind Cutter damage by additional 15%.
Class: Two-handed Sword
Attack: 280
Weight: 300
Weapon Level: 4
Required Level: 150
Usable Jobs: Rune Knight
Mobs
610006.png Avaritia Metal [2] Increases Rolling Cutter damage by 10%.
Atk + 12 per 3 refine rate.
If refine rate is 7 or higher, increases Cross Ripper Slasher damage by 15%.
If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%).
If refine rate is 11 or higher, increases Rolling Cutter and Cross Ripper Slasher damage by additional 15%.
Class: Katar
Attack: 220
Weight: 180
Weapon Level: 4
Required Level: 150
Usable Jobs: Guillotine Cross
Sewage Clamp & Heart Hunter Skirmisher
630003.png Luxuria Pierce [2] Increases Hundred Spear damage by 10%.
Atk + 12 per 3 refine rate.
If refine rate is 7 or higher, increases Hundred Spear damage by additional 15%.
If refine rate is 9 or higher, reduces cooldown of Hundred Spear by 1.5 seconds.
If refine rate is 11 or higher, increases Hundred Spear damage by additional 20%.
Class: Two-handed Spear
Attack: 250
Weight: 330
Weapon Level: 4
Required Level: 150
Usable Jobs: Rune Knight
Pitaya Red
640005.png Pride Stone [2] This item is indestructible in battle.
Matk + 320.
Increases neutral and water property magical damage by 15%.
Matk + 6 and reduces variable casting time by 3% per 3 refine rate.
If refine rate is 7 or higher, increases Comet and Jack Frost damage by 10%.
If refine rate is 9 or higher, reduces cooldown of Comet by 10 seconds and reduces cooldown of Jack Frost by 1.5 seconds.
If refine rate is 11 or higher, increases Comet and Jack Frost damage by additional 20%.
Class: Two-handed Staff
Attack: 180
Weight: 150
Weapon Level: 4
Required Level: 150
Usable Jobs: Warlock
Magic Poison Sanare & Unleased Magic
650003.png Wrath Wheel [2] This item is indestructible in battle.
Increases Swirling Petal damage by 15%.
Atk + 6 and reduces variable casting time by 2% per 3 refine rate.
If refine rate is 7 or higher, increases Cross Slash damage by 15%.
If refine rate is 9 or higher, reduces cooldown of Swirling Petal by 2 seconds and reduces cooldown of Cross Slash by 1 second.
If refine rate is 11 or higher, increases Swirling Petal and Cross Slash damage by additional 20%.
Class: Huuma Shuriken
Attack: 320
Element : Wind
Weight: 180
Weapon Level: 4
Required Level: 150
Usable Jobs: Ninja classes
Mobs
700007.png Superbia String [2] Increases Arrow Storm damage by 10%.
Atk + 12 per 3 refine rate.
If refine rate is 7 or higher, increases Arrow Storm damage by additional 10%.
If refine rate is 9 or higher, reduces cooldown of Arrow Storm by 1 second.
If refine rate is 11 or higher, increases Arrow Storm damage by additional 15%.
Class: Bow
Attack: 220
Weight: 140
Weapon Level: 4
Required Level: 150
Usable Jobs: Ranger
Cleaning Robot
700008.png Gula Gun [2] Increases Triangle Shot damage by 10%.
Atk + 12 per 3 refine rate.
If refine rate is 7 or higher, increases Triangle Shot damage by additional 15%.
If refine rate is 9 or higher, reduces delay after skill by 10%.
If refine rate is 11 or higher, increases Triangle Shot damage by additional 20%.
Class: Bow
Attack: 220
Weight: 120
Weapon Level: 4
Required Level: 150
Usable Jobs: Shadow Chaser
Mobs
700009.png Pigritia Rhythm [2] Increases Severe Rainstorm damage by 10%.
Atk + 12 per 3 refine rate.
If refine rate is 7 or higher, increases Severe Rainstorm damage by additional 15%.
If refine rate is 9 or higher, reduces cooldown of Severe Rainstorm by 2.5 seconds.
If refine rate is 11 or higher, increases Severe Rainstorm damage by additional 20%.
Class: Bow
Attack: 190
Weight: 100
Weapon Level: 4
Required Level: 150
Usable Jobs: Minstrel, Wanderer
Mobs
810000.png Lust Pointer [2] Increases Hammer of God damage by 10%.
Atk + 6 and increases attack speed (reduces delay after attack by 10%) per 3 refine rate.
If refine rate is 7 or higher, increases Hammer of God damage by additional 15%.
If refine rate is 9 or higher, reduces cooldown of Hammer of God by 3 seconds.
If refine rate is 11 or higher, reduces cooldown of Hammer of God by additional 4 seconds, increases Hammer of God damage by additional 25% for 10 seconds when using Crimson Marker.
Class: Rifle
Attack: 260
Weight: 130
Weapon Level: 4
Required Level: 150
Usable Jobs: Gunslinger classes
Elite Bellare
820000.png Lust Shatter [2] Increases Slug Shot damage by 10%.
Atk + 6 and increases attack speed (reduces delay after attack by 10%) per 3 refine rate.
If refine rate is 7 or higher, increases Slug Shot damage by additional 15%, increases Shattering Storm damage by 10%.
If refine rate is 9 or higher, reduces cooldown of Slug Shot by 2 seconds, reduces cooldown of Shattering Storm by 1 second.
If refine rate is 11 or higher, increases Slug Shot damage by additional 25%, increases Shattering Storm damage by additional 25% for 10 seconds when using Slug Shot.
Class: Shotgun
Attack: 310
Weight: 160
Weapon Level: 4
Required Level: 150
Usable Jobs: Gunslinger classes
Elite Bellare
830001.png Lust Crusher [2] Increases Fire Rain damage by 10%.
Atk + 6 and increases attack speed (reduces delay after attack by 10%) per 3 refine rate.
If refine rate is 7 or higher, increases Fire Rain damage by additional 15%, increases Round Trip damage by 10%.
If refine rate is 9 or higher, reduces cooldown of Fire Rain by 2 seconds.
If refine rate is 11 or higher, increases Fire Rain damage by additional 25%, increases Round Trip damage by additional 15% for 10 seconds when using Fire Rain.
Class: Gatling Gun
Attack: 230
Weight: 200
Weapon Level: 4
Required Level: 150
Usable Jobs: Gunslinger classes
Pitaya Yellow
840000.png Lust Boom [2] Increases Howling Mine damage by 10%.
Atk + 6 and increases attack speed (reduces delay after attack by 10%) per 3 refine rate.
If refine rate is 7 or higher, increases Howling Mine damage by additional 10%, increases Dragon Tail damage by 10%.
If refine rate is 9 or higher, reduces cooldown of Howling Mine and Dragon Tail by 1 second.
If refine rate is 11 or higher, increases Howling Mine damage by additional 25%, increases Dragon Tail damage by additional 25% for 10 seconds when using Crimson Marker.
Class: Grenade Launcher
Attack: 330
Weight: 240
Weapon Level: 4
Required Level: 150
Usable Jobs: Gunslinger classes
Mobs

Armors

Sage's Legacy armors are also known as Automatic Equipment.

- They can be obtained thru exchanging Illusion equipment and Barmeal Ticket via NPC Yeoncheong inside Restaurant Building. (/navi ba_maison 135/96)
Image Name Effect Description Type Exchange Requirements
450127.png Automatic Armor A-type [1] ATK + 125.
ATK + 10 per 2 refine rate.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 15%).
When equipped with 480020.png Automatic Engine Wing A-type [1] , ATK + 50.
When equipped with 480021.png Automatic Engine Wing B-type [1] , reduces delay after skill by 10%.
Class: Armor
Defense: 135
Weight: 100
Required Level: 160
Jobs: All
15376.png +9 Illusion Armor A-type
1000103.png 900 Barmeal Ticket
450128.png Automatic Armor B-type [1] MATK + 125.
MATK + 10 per 2 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 15%.
When equipped with 480020.png Automatic Engine Wing A-type [1] , increases attack speed (reduces delay after attack by 10%).
When equipped with 480021.png Automatic Engine Wing B-type [1] , MATK + 50.
Class: Armor
Defense: 135
Weight: 100
Required Level: 160
Jobs: All
15377.png +9 Illusion Armor B-type
1000103.png 900 Barmeal Ticket
480020.png Automatic Engine Wing A-type[1] MaxHP + 1500.
MaxHP + 100 per 2 refine rate.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%).
When equipped with 470022.png Automatic Leg A-type [1] , increases critical damage by 15%.
When equipped with 470023.png Automatic Leg B-type [1] , reduces variable casting time by 15%.
Class: Garment
Defense: 70
Weight: 90
Required Level: 160
Jobs: All
20933.png +9 Illusion Engine Wing Type A
1000103.png 900 Barmeal Ticket
480021.png Automatic Engine Wing B-type [1] MaxHP + 1500.
MaxHP + 100 per 2 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 7%.
When equipped with 470022.png Automatic Leg A-type [1] , increases long ranged physical damage by 7%.
When equipped with 470023.png Automatic Leg B-type [1] , increases all properties magic damage by 15%.
Class: Garment
Defense: 70
Weight: 90
Required Level: 160
Jobs: All
20934.png +9 Illusion Engine Wing Type B
1000103.png 900 Barmeal Ticket
470022.png Automatic Leg A-type[1] MaxSP + 250
MaxSP + 20 per 2 refine rate.
If refine rate is 7 or higher, increases long ranged physical damage by 7%.
When equipped with 450127.png Automatic Armor A-type [1] , Atk + 7%.
When equipped with 450128.png Automatic Armor B-type [1] , increases attack speed (reduces delay after attack by 7%).
Class: Shoes
Defense: 70
Weight: 50
Required Level: 160
Jobs: All
22196.png +9 Illusion Leg Type A
1000103.png 900 Barmeal Ticket
470023.png Automatic Leg B-type[1] MaxSP + 250
MaxSP + 20 per 2 refine rate.
If refine rate is 7 or higher, increases increases all property magical damage by 7%.
When equipped with 450127.png Automatic Armor A-type [1] , MaxSP + 7%.
When equipped with 450128.png Automatic Armor B-type [1] , Matk + 7%.
Class: Shoes
Defense: 70
Weight: 50
Required Level: 160
Jobs: All
22197.png +9 Illusion Leg Type B
1000103.png 900 Barmeal Ticket
490024.png Automatic Booster R[1] Atk + 5%, MaxHP + 5%. Class : Accessory (right)
Defense: 0
Weight: 10
Required Level: 160
Jobs: All
32207.png Illusion Booster R
1000103.png 1500 Barmeal Ticket
490025.png Automatic Booster L[1] Atk + 5%, MaxSP + 5%. Class : Accessory (left)
Defense: 0
Weight: 10
Required Level: 160
Jobs: All
32208.png Illusion Booster L
1000103.png 1500 Barmeal Ticket
490026.png Automatic Battle Chip R[1] MATK + 5%, MHP + 5%. Class : Accessory (right)
Defense: 0
Weight: 10
Required Level: 160
Jobs: All
32209.png Illusion Battle Chip R
1000103.png 1500 Barmeal Ticket
490027.png Automatic Battle Chip L[1] MATK + 5%, MHP + 5%. Class : Accessory (left)
Defense: 0
Weight: 10
Required Level: 160
Jobs: All
32210.png Illusion Battle Chip L
1000103.png 1500 Barmeal Ticket

Enchanting

Weapons

- Sin's Weapon Enchantment can be obtained via NPC Yecheon inside Restaurant Building. (/navi ba_maison 135/96)
100164.png Normal Automatic Improvement Device (Physical) 100167.png Normal Automatic Improvement Device (Magical)
Enchant List Min - Max Enchant List Min - Max
Hit 3 - 10 %Increase attack speed (reduce delay after attack) 3 - 10
Critical 3 - 10 Matk + 5 - 25
Atk + 5 - 25 Matk % 1 - 5
Atk % 1 - 5 %Increases magical damage against neutral property monster 5 - 25
%Increases physical damage against neutral property monster 3 - 20 %Increases magical damage against water property monster 5 - 25
%Increases physical damage against water property monster 3 - 20 %Increases magical damage against wind property monster 5 - 25
%Increases physical damage against wind property monster 3 - 20 %Increases magical damage against earth property monster 5 - 25
%Increases physical damage against earth property monster 3 - 20 %Increases magical damage against fire property monster 5 - 25
%Increases physical damage against fire property monster 3 - 20 %Increases magical damage against poison property monster 5 - 25
%Increases physical damage against poison property monster 3 - 20 %Increases magical damage against shadow property monster 5 - 25
%Increases physical damage against shadow property monster 3 - 20 %Increases magical damage against holy property monster 5 - 25
%Increases physical damage against holy property monster 3 - 20 %Increases magical damage against ghost property monster 5 - 25
%Increases physical damage against ghost property monster 3 - 20 %Increases magical damage against undead property monster 5 - 25
%Increases physical damage against undead property monster 3 - 20


100165.png Advanced Automatic Improvement Device (Physical) 100168.png Advanced Automatic Improvement Device (Magical)
1st Enchant List Min - Max 1st Enchant List Min - Max
Atk + 5 - 25 %Increase attack speed (reduce delay after attack) 3 - 10
Atk % 1 - 5 Matk + 5 - 25
Hit 3 - 10 Matk % 1 - 5
Critical 3 - 10 %Increases magical damage against neutral property monster 3 - 20
%Increases physical damage against neutral property monster 3 - 20 %Increases magical damage against water property monster 3 - 20
%Increases physical damage against water property monster 3 - 20 %Increases magical damage against wind property monster 3 - 20
%Increases physical damage against wind property monster 3 - 20 %Increases magical damage against earth property monster 3 - 20
%Increases physical damage against earth property monster 3 - 20 %Increases magical damage against fire property monster 3 - 20
%Increases physical damage against fire property monster 3 - 20 %Increases magical damage against poison property monster 3 - 20
%Increases physical damage against poison property monster 3 - 20 %Increases magical damage against shadow property monster 3 - 20
%Increases physical damage against shadow property monster 3 - 20 %Increases magical damage against holy property monster 3 - 20
%Increases physical damage against holy property monster 3 - 20 %Increases magical damage against ghost property monster 3 - 20
%Increases physical damage against ghost property monster 3 - 20 %Increases magical damage against undead property monster 3 - 20
%Increases physical damage against undead property monster 3 - 20
2nd Enchant List Min - Max 2nd Enchant List Min - Max
%Increase attack speed (reduce delay after attack) 3 - 15 %reduces variable casting time 3 - 15
%Increases physical damage against formless race monster 3 - 15 %Increases magical damage against formless race monster 3 - 15
%Increases physical damage against demihuman race monster 3 - 15 %Increases magical damage against demihuman race monster 3 - 15
%Increases physical damage against brute race monster 3 - 15 %Increases magical damage against brute race monster 3 - 15
%Increases physical damage against plant race monster 3 - 15 %Increases magical damage against plant race monster 3 - 15
%Increases physical damage against fish race monster 3 - 15 %Increases magical damage against fish race monster 3 - 15
%Increases physical damage against undead race monster 3 - 15 %Increases magical damage against undead race monster 3 - 15
%Increases physical damage against demon race monster 3 - 15 %Increases magical damage against demon race monster 3 - 15
%Increases physical damage against angel race monster 3 - 15 %Increases magical damage against angel race monster 3 - 15
%Increases physical damage against insect race monster 3 - 15 %Increases magical damage against insect race monster 3 - 15
%Increases physical damage against dragon race monster 3 - 15 %Increases magical damage against dragon race monster 3 - 15
%Increases physical damage against large size monster 3 - 15 %Increases magical damage against large size monster 3 - 15
%Increases physical damage against medium size monster 3 - 15 %Increases magical damage against medium size monster 3 - 15
%Increases physical damage against small size monster 3 - 15 %Increases magical damage against small size monster 3 - 15


100166.png Premium Automatic Improvement Device (Physical) 100169.png Premium Automatic Improvement Device (Magical)
1st Enchant List Min - Max 1st Enchant List Min - Max
Atk + 5 - 25 Increase attack speed (reduce delay after attack) 3 - 10
Atk % 1 - 5 Matk + 5 - 25
Hit 3 - 10 Matk % 1 - 5
Critical 3 - 10 %Increases magical damage against neutral property monster 3 - 20
%Increases physical damage against neutral property monster 3 - 20 %Increases magical damage against water property monster 3 - 20
%Increases physical damage against water property monster 3 - 20 %Increases magical damage against wind property monster 3 - 20
%Increases physical damage against wind property monster 3 - 20 %Increases magical damage against earth property monster 3 - 20
%Increases physical damage against earth property monster 3 - 20 %Increases magical damage against fire property monster 3 - 20
%Increases physical damage against fire property monster 3 - 20 %Increases magical damage against poison property monster 3 - 20
%Increases physical damage against poison property monster 3 - 20 %Increases magical damage against shadow property monster 3 - 20
%Increases physical damage against shadow property monster 3 - 20 %Increases magical damage against holy property monster 3 - 20
%Increases physical damage against holy property monster 3 - 20 %Increases magical damage against ghost property monster 3 - 20
%Increases physical damage against ghost property monster 3 - 20 %Increases magical damage against undead property monster 3 - 20
%Increases physical damage against undead property monster 3 - 20
2nd Enchant List Min - Max 2nd Enchant List Min - Max
ASPD 1 - 2 ASPD 1 - 2
Flee 5 - 45 Flee 5 - 45
%reduces SP consumption 1 - 10 %reduces SP consumption 1 - 10
Weapon can't be destroyed - Weapon can't be destroyed -
%Increase attack speed (reduce delay after attack) 3 - 15 %reduces variable casting time 3 - 15
%Increases physical damage against formless race monster 3 - 20 %Matk 3 - 10
%Increases physical damage against demihuman race monster 3 - 20 %Increases magical damage against formless race monster 3 - 15
%Increases physical damage against brute race monster 3 - 20 %Increases magical damage against demihuman race monster 3 - 15
%Increases physical damage against plant race monster 3 - 20 %Increases magical damage against brute race monster 3 - 15
%Increases physical damage against fish race monster 3 - 20 %Increases magical damage against plant race monster 3 - 15
%Increases physical damage against undead race monster 3 - 20 %Increases magical damage against fish race monster 3 - 15
%Increases physical damage against demon race monster 3 - 20 %Increases magical damage against undead race monster 3 - 15
%Increases physical damage against angel race monster 3 - 20 %Increases magical damage against demon race monster 3 - 15
%Increases physical damage against insect race monster 3 - 20 %Increases magical damage against angel race monster 3 - 15
%Increases physical damage against dragon race monster 3 - 20 %Increases magical damage against insect race monster 3 - 15
%Increases long ranged physical damage 3 - 20 %Increases magical damage against dragon race monster 3 - 15
%Increases mele physical damage 3 - 20 %Increases magical damage against large size monster 3 - 15
%Increases critical damage 3 - 20 %Increases magical damage against medium size monster 3 - 15
%Increases physical damage against large size monster 3 - 20 %Increases magical damage against small size monster 3 - 15
%Increases physical damage against medium size monster 3 - 20
%Increases physical damage against small size monster 3 - 20
3rd Enchant List Min - Max 3rd Enchant List Min - Max
Def 30 - 100 Def 30 - 100
Mdef 10 - 40 Mdef 10 - 40
%MaxHP 1 - 5 %MaxHP 1 - 5
%MaxSP 1 - 5 %MaxSP 1 - 5
%Reduces Variable Casting Time 3 - 10 %Reduces Variable Casting Time 3 - 10
%Increases physical damage against normal enemies 1 - 10 %Increases magical damage against normal enemies 1 - 10
%Ignore Def of normal enemies 3 - 15 %Ignore Mdef of normal enemies 3 - 15
%Increases physical damage against boss enemies 1 - 10 %Increases magical damage against boss enemies 1 - 10
%Ignore Def of boss monster 3 - 15 %Ignore Mdef of boss monster 3 - 15
%reduces delay after skill 1 - 5 %reduces delay after skill 1 - 5

Armors

- Automatic Module (give 1 random Automatic Module exclude Epic Grade Module) thru exchange 1000103.png 90 Barmeal Ticket via NPC Yecheon inside Restaurant Building. (/navi ba_maison 135/96)
- Epic Grade Module can be bought via NPC Spiera using 1000104.png 300 Magical Soapstone .
- For enchanting just talk to NPC Lisa.
Automatic Modification Module Effect Target Armor Max Enchant Available.
Normal Enchants
1000105.png Automatic Modification Module (Defense) Def + 150
If refine rate is 9 or higher, Def + 75
If refine rate is 11 or higher, Def + 75
450127.png Automatic Armor A-type [1]
450128.png Automatic Armor B-type [1]
480020.png Automatic Engine Wing A-type [1]
480021.png Automatic Engine Wing B-type [1]
470022.png Automatic Leg A-type [1]
470023.png Automatic Leg B-type [1]
3
1000106.png Automatic Modification Module (Magic Defense) Mdef + 15
If refine rate is 9 or higher, Mdef + 7
If refine rate is 11 or higher, Mdef + 7
1000107.png Automatic Modification Module (Vit) Vit + 3, MaxHP +1% 490024.png Automatic Booster R [1]
490025.png Automatic Booster L [1]
490026.png Automatic Battle Chip R [1]
490027.png Automatic Battle Chip L [1]
1000108.png Automatic Modification Module (Luk) Luk + 3, increases critical damage 1%
1000109.png Automatic Modification Module (Str) Str + 3, Atk +2% 490024.png Automatic Booster R [1]
490026.png Automatic Battle Chip R [1]
1000110.png Automatic Modification Module (Agi) Agi + 3, increases attack speed (reduces delay after attack by 2%).
1000111.png Automatic Modification Module (Int) Int + 3, Matk +2% 490025.png Automatic Booster L [1]
490027.png Automatic Battle Chip L [1]
1000112.png Automatic Modification Module (Dex) Dex + 3, increases long ranged physical damage 2%.
Rare Enchants
1000113.png Automatic Modification Module (HP recovery) HP recovery + 30%. 490024.png Automatic Booster R [1]
490026.png Automatic Battle Chip R [1]
2
1000114.png Automatic Modification Module (SP recovery) SP recovery + 30%. 490025.png Automatic Booster L [1]
490027.png Automatic Battle Chip L [1]
1000115.png Automatic Modification Module (Spell) MATK +20
Decrease Casting Time by 10%.
490024.png Automatic Booster R [1]
490025.png Automatic Booster L [1]
490026.png Automatic Battle Chip R [1]
490027.png Automatic Battle Chip L [1]
1
1000116.png Automatic Modification Module (Attack Speed) Atk +20, increases attack speed (reduces delay after attack by 10%).
1000117.png Automatic Modification Module (Fatal) Critical damage + 10%, CRI +10.
1000118.png Automatic Modification Module (Expert Archer) Hit + 10, increases long ranged physical damage by 10%.
1000119.png Automatic Modification Module (Vital) MaxHP + 5%. MaxHP + 1500
If refine rate is 9 or higher, MaxHP + 2%
If refine rate is 11 or higher, additional MaxHP + 3%
470022.png Automatic Leg A-type [1]
470023.png Automatic Leg B-type [1]
2
1000120.png Automatic Modification Module (Mental) MaxSP + 5%. MaxSP + 300
If refine rate is 9 or higher, MaxSP + 2%
If refine rate is 11 or higher, additional MaxSP + 3%
1000121.png Automatic Modification Module (Heal) Increases heal effectiveness by 5%.
If refine rate is 9 or higher, increases heal effectiveness by additional 5%.
If refine rate is 11 or higher, increases heal effectiveness by additional 7%.
1000122.png Automatic Modification Module (Attack Power) Atk + 5%. Atk +75.
If refine rate is 9 or higher, increases melee physical damage by 2%.
If refine rate is 11 or higher, increases melee physical damage by additional 3%.
450127.png Automatic Armor A-type [1]
450128.png Automatic Armor B-type [1]
1000123.png Automatic Modification Module (Magic Power) Matk + 5%. Matk +75
If refine rate is 9 or higher, Matk + 2%
If refine rate is 11 or higher, additional Matk + 3%
1000124.png Automatic Modification Module (Shooter) Increases long ranged physical damage by 3%.
If refine rate is 9 or higher, increases long ranged physical damage by additional 3%.
If refine rate is 11 or higher, increases long ranged physical damage by additional 3%.
1000125.png Automatic Modification Module (Fast) ASPD + 1.
If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 5%).
If refine rate is 11 or higher, increases attack speed (reduces delay after attack by additional 5%).
480020.png Automatic Engine Wing A-type [1]
480021.png Automatic Engine Wing B-type [1]
1000126.png Automatic Modification Module (Caster) Reduces variable casting time by 5%.
If refine rate is 9 or higher, reduces variable casting time by additional 5%.
If refine rate is 11 or higher, reduces variable casting time by additional 5%.
1000127.png Automatic Modification Module (Critical) Cri + 10.
If refine rate is 9 or higher, increases critical damage by 5%.
If refine rate is 11 or higher, increases critical damage by additional 7%.
Unique Enchants
1000128.png Automatic Modification Module (Magical Force) Matk + 20, reduces variable casting time by 10%, increases all property magical damage by 2%.
If refine rate is 9 or higher, increases all property magical damage by additional 1%.
If refine rate is 11 or higher, increases all property magical damage by additional 2%.
450127.png Automatic Armor A-type [1]
450128.png Automatic Armor B-type [1]
1
1000129.png Automatic Modification Module (Attacker Force) Atk + 20, increases melee physical damage by 10%, increases physical damage against all size enemies by 3%.
If refine rate is 9 or higher, increases physical damage against all size enemies by additional 1%.
If refine rate is 11 or higher, increases physical damage against all size enemies by additional 1%.
450127.png Automatic Armor A-type [1]
450128.png Automatic Armor B-type [1]
1000130.png Automatic Modification Module (Range Force) Atk + 20, increases long ranged physical damage by 10%, increases physical damage against all size enemies by 3%.
If refine rate is 9 or higher, increases physical damage against all size enemies by additional 1%.
If refine rate is 11 or higher, increases physical damage against all size enemies by additional 1%.
450127.png Automatic Armor A-type [1]
450128.png Automatic Armor B-type [1]
1000131.png Automatic Modification Module (Critical Force) Cri + 5, increases critical damage by 10%, increases physical damage against all size enemies by 3%.
If refine rate is 9 or higher, increases physical damage against all size enemies by additional 1%.
If refine rate is 11 or higher, increases physical damage against all size enemies by additional 1%.
450127.png Automatic Armor A-type [1]
450128.png Automatic Armor B-type [1]
1000132.png Automatic Modification Module (Recovery Force) Matk + 20, reduces variable casting time by 10%, increases heal effectiveness by 5%.
If refine rate is 9 or higher, increases heal effectiveness by additional 5%.
If refine rate is 11 or higher, increases heal effectiveness by additional 5%.
450127.png Automatic Armor A-type [1]
450128.png Automatic Armor B-type [1]
1000207.png Automatic Modification Module (Mirror Counter) Reduces damage taken from reflect damage by 2%.
If refine rate is 9 or higher, reduces damage taken from reflect damage by additional 2%.
If refine rate is 11 or higher, reduces damage taken from reflect damage by additional 3%.
450127.png Automatic Armor A-type [1]
450128.png Automatic Armor B-type [1]
1000133.png Automatic Modification Module (Delay After Skill) Reduces delay after skill by 4%.
If refine rate is 9 or higher, reduces delay after skill by additional 6%.
If refine rate is 11 or higher, reduces delay after skill by additional 6%.
450127.png Automatic Armor A-type [1]
450128.png Automatic Armor B-type [1]
1000134.png Automatic Modification Module (Fixed Casting) Reduces fixed casting time by 0.1 second.
If refine rate is 9 or higher, reduces fixed casting time by additional 0.2 second.
If refine rate is 11 or higher, reduces fixed casting time by additional 0.5 second.
470022.png Automatic Leg A-type [1]
470023.png Automatic Leg B-type [1]
1000135.png Automatic Modification Module (Above All) Reduces physical and magical damage taken from normal and boss enemies by 7%.
If refine rate is 7 or higher, reduces physical and magical damage taken from all size enemies by 7%.
If refine rate is 9 or higher, reduces physical and magical damage taken from all race enemies by 7% (excludes players).
480020.png Automatic Engine Wing A-type [1]
480021.png Automatic Engine Wing B-type [1]
1000136.png Automatic Modification Module (Drain Life) Has a 2% chance to restore 3% of damage as HP when dealing physical damage. 490024.png Automatic Booster R [1]
490026.png Automatic Battle Chip R [1]
1000137.png Automatic Modification Module (Drain Soul) Has a 1% chance to restore 2% of damage as SP when dealing physical damage. 490025.png Automatic Booster L [1]
490027.png Automatic Battle Chip L [1]
1000138.png Automatic Modification Module (Magic Healing) Has a 2% chance to recover 500 HP per 0.4 second for 23 times when dealing magical damage. 490024.png Automatic Booster R [1]
490026.png Automatic Battle Chip R [1]
1000139.png Automatic Modification Module (Magic Soul) Has a 1% chance to recover 120 SP per 0.4 second for 23 times when dealing magical damage. 490025.png Automatic Booster L [1]
490027.png Automatic Battle Chip L [1]
1000140.png Automatic Modification Module (Power Force)) Atk + 3%, Matk + 3%.
If refine rate is 9 or higher, additional Atk + 3% and Matk + 3%.
If refine rate is 11 or higher, additional Atk + 4% and Matk + 4%.
450127.png Automatic Armor A-type [1]
450128.png Automatic Armor B-type [1]
1000141.png Automatic Modification Module (Robust) MaxHP + 2000, MaxSP + 300, MaxHP + 5%, MaxSP + 5%.
If refine rate is 9 or higher, additional MaxHP + 2% and MaxSP + 2%.
If refine rate is 11 or higher, additional MaxHP + 3% and MaxSP + 3%.
470022.png Automatic Leg A-type [1]
470023.png Automatic Leg B-type [1]
1000142.png Automatic Modification Module (Powerful) Increases melee and long ranged physical damage by 5%, increases all property magical damage by 5%.
If refine rate is 9 or higher, increases melee and long ranged physical damage by additional 2%, increases all property magical damage by additional 2%.
If refine rate is 11 or higher, increases melee and long ranged physical damage by additional 3%, increases all property magical damage by additional 3%.
480020.png Automatic Engine Wing A-type [1]
480021.png Automatic Engine Wing B-type [1]
1000143.png Automatic Modification Module (All Force) Increases melee physical damage by 5%, increases long ranged physical damage by 5%, increases all property magical damage by 5%. 490024.png Automatic Booster R [1]
490025.png Automatic Booster L [1]
490026.png Automatic Battle Chip R [1]
490027.png Automatic Battle Chip L [1]
1000208.png Automatic Modification Module (Reflection Reject) Reduces damage taken from reflect damage by 3%.
If refine rate is 9 or higher, reduces damage taken from reflect damage by additional 2%.
If refine rate is 11 or higher, reduces damage taken from reflect damage by additional 4%.
480020.png Automatic Engine Wing A-type [1]
480021.png Automatic Engine Wing B-type [1]
Legendary Enchants
1000144.png Automatic Modification Module (Unlimited Vital) Has 5% chance to gain "Enhanced Everlasting Life" for 10 seconds when receiving physical or magical damage.
[Enhanced Everlasting Life]
Vit + 50, recover 800 HP per 0.5 seconds for 23 times for 10 seconds.
470022.png Automatic Leg A-type [1]
470023.png Automatic Leg B-type [1]
1
1000145.png Automatic Modification Module (Spell Buster) Has 3% chance to gain "Enhanced Magic Storm" for 10 seconds when dealing magical damage.
[Enhanced Magic Storm]
Int + 50, Matk + 25%, for 10 seconds.
1000146.png Automatic Modification Module (Firing Shot) Has 3% chance to gain "Enhanced Plunging Shooter" for 10 seconds when dealing physical damage.
[Enhanced Plunging Shooter]
Dex + 50, increases long ranged physical damage by 15% for 10 seconds.
1000147.png Automatic Modification Module (Overpower) Has 3% chance to gain "Enhanced Raging Fight" for 10 seconds when dealing physical damage.
[Enhanced Raging Fight]
Str + 50, Atk + 15%, increases melee physical damage by 10% for 10 seconds.
1000148.png Automatic Modification Module (Fatal Flash) Has 3% chance to gain "Enhanced Deadly Lightspeed" for 10 seconds when dealing physical damage.
[Enhanced Deadly Lightspeed]
Agi + 50, increases critical damage by 15% for 10 seconds.
1000149.png Automatic Modification Module (Lucky Strike) Has 3% chance to gain "Enhanced Good Fortune" for 10 seconds when dealing magical damage.
[Enhanced Good Fortune]
Luk + 50, increases all property magical damage by 15% for 10 seconds.
Epic Enchants
1000152.png Automatic Module (Dragonic Breath) Increases Dragon Breath and Dragon Breath - Water damage by 15%.
If refine rate is 9 or higher, increases Dragon Breath and Dragon Breath - Water damage by additional 3%.
If refine rate is 11 or higher, increases Dragon Breath and Dragon Breath - Water damage by additional 7%.
450127.png Automatic Armor A-type [1]
450128.png Automatic Armor B-type [1]
2
1000153.png Automatic Module (Wave Break) Increases Sonic Wave and Ignition Break damage by 15%.
If refine rate is 9 or higher, increases Sonic Wave and Ignition Break damage by additional 3%.
If refine rate is 11 or higher, increases Sonic Wave damage by additional 7%, reduces cooldown of Ignition Break by 0.25 seconds.
1000154.png Automatic Module (Hundred Spiral) Increases Clashing Spiral and Hundred Spear damage by 15%.
If refine rate is 9 or higher, Increases Clashing Spiral and Hundred Spear damage by additional 3%.
If refine rate is 11 or higher, Increases Clashing Spiral damage by additional 7%, reduces cooldown of Hundred Spear by 0.25 seconds.
1000155.png Automatic Module (Drive Press) Increases Earth Drive and Shield Press damage by 15%.
If refine rate is 9 or higher, increases Earth Drive and Shield Press damage by additional 3%.
If refine rate is 11 or higher, increases Earth Drive and Shield Press damage by additional 7%.
1000156.png Automatic Module (Vanishing Cannon) Increases Vanishing Point and Cannon Spear damage by 15%.
If refine rate is 9 or higher, increases Vanishing Point and Cannon Spear damage by additional 3%.
If refine rate is 11 or higher, increases Vanishing Point and Cannon Spear damage by additional 7%.
1000157.png Automatic Module (Genesis Pressure) Increases Gloria Domini and Genesis Ray damage by 15%.
If refine rate is 9 or higher, increases Gloria Domini and Genesis Ray damage by additional 3%.
If refine rate is 11 or higher, increases Gloria Domini and Genesis Ray damage by additional 7%.
1000158.png Automatic Module (Boost Cannon) Increases Knuckle Boost and Arm Cannon damage by 15%.
If refine rate is 9 or higher, increases Knuckle Boost and Arm Cannon damage by additional 3%.
If refine rate is 11 or higher, increases Knuckle Boost and Arm Cannon damage by additional 7%.
1000159.png Automatic Module (Cold Flare) Increases Ice Launcher and Flame Launcher damage by 15%.
If refine rate is 9 or higher, increases Ice Launcher and Flame Launcher damage by additional 3%.
If refine rate is 11 or higher, increases Ice Launcher and Flame Launcher damage by additional 7%.
1000160.png Automatic Module (Tornado Swing) Increases Axe Tornado and Power Swing damage by 15%.
If refine rate is 9 or higher, increases Axe Tornado and Power Swing damage by additional 3%.
If refine rate is 11 or higher, increases Axe Tornado and Power Swing damage by additional 7%.
1000161.png Automatic Module (Cannon Tornado) Increases Cart Cannon and Cart Tornado damage by 15%.
If refine rate is 9 or higher, increases Cart Cannon and Cart Tornado damage by additional 3%.
If refine rate is 11 or higher, increases Cart Cannon and Cart Tornado damage by additional 7%.
1000162.png Automatic Module (Crazy Mandragora) Increases Crazy Vines damage by 15%, reduces cooldown of Mandragora Howl by 0.3 seconds.
If refine rate is 9 or higher, increases Crazy Vines damage by additional 3%, reduces cooldown of Mandragora Howl by additional 0.3 seconds.
If refine rate is 11 or higher, increases Crazy Vines damage by additional 7%, reduces cooldown of Mandragora Howl by additional 0.4 seconds.
1000163.png Automatic Module (Acid Explosion) Increases Acid Bomb and Spore Explosion damage by 15%.
If refine rate is 9 or higher, increases Acid Bomb and Spore Explosion damage by additional 3%.
If refine rate is 11 or higher, increases Acid Bomb and Spore Explosion damage by additional 7%.
1000164.png Automatic Module (Sonic Impact) Increases Sonic Blow and Cross Impact damage by 15%.
If refine rate is 9 or higher, increases Sonic Blow and Cross Impact damage by additional 3%.
If refine rate is 11 or higher, increases Sonic Blow and Cross Impact damage by additional 7%.
1000165.png Automatic Module (Cutter Slasher) Increases Rolling Cutter and Cross Ripper Slasher damage by 15%.
If refine rate is 9 or higher, increases Rolling Cutter and Cross Ripper Slasher damage by additional 3%.
If refine rate is 11 or higher, increases Rolling Cutter and Cross Ripper Slasher damage by additional 7%.
1000166.png Automatic Module (Berserk Slash) Increases Soul Destroyer and Counter Slash damage by 15%.
If refine rate is 9 or higher, increases Soul Destroyer and Counter Slash damage by additional 3%.
If refine rate is 11 or higher, increases Soul Destroyer and Counter Slash damage by additional 7%.
1000167.png Automatic Module (Fatal Raid) Increases Fatal Menace and Sightless Mind damage by 15%.
If refine rate is 9 or higher, increases Fatal Menace and Sightless Mind damage by additional 3%.
If refine rate is 11 or higher, increases Fatal Menace and Sightless Mind damage by additional 7%.
1000168.png Automatic Module (Shadow Spell) Increases all property magical damage by 15%.
If refine rate is 9 or higher, increases all property magical damage by additional 3%.
If refine rate is 11 or higher, increases all property magical damage by additional 7%.
1000169.png Automatic Module (Angle Shot) Increases Triangle Shot damage by 15%, increases long ranged physical damage by 10%.
If refine rate is 9 or higher, increases Triangle Shot damage by additional 3%.
If refine rate is 11 or higher, increases Triangle Shot damage by additional 7%, increases long ranged physical damage by additional 5%.
1000170.png Automatic Module (Crimson Strain) Increases Crimson Rock and Earth Strain damage by 15%.
If refine rate is 9 or higher, increases Crimson Rock and Earth Strain damage by additional 3%.
If refine rate is 11 or higher, increases Crimson Rock and Earth Strain damage by additional 7%.
1000171.png Automatic Module (Jack Lightning) Increases Jack Frost and Chain Lightning damage by 15%.
If refine rate is 9 or higher, increases Jack Frost and Chain Lightning damage by additional 3%.
If refine rate is 11 or higher, increases Jack Frost and Chain Lightning damage by additional 7%.
1000172.png Automatic Module (Comet Vortex) Increases Comet and Tetra Vortex damage by 15%.
If refine rate is 9 or higher, increases Comet and Tetra Vortex damage by additional 3%.
If refine rate is 11 or higher, increases Comet and Tetra Vortex damage by additional 7%.
1000173.png Automatic Module (Double Bolt) Increases Fire Bolt, Cold Bolt and Lightning Bolt damage by 15%.
If refine rate is 9 or higher, increases Fire Bolt, Cold Bolt and Lightning Bolt damage by additional 3%.
If refine rate is 11 or higher, increases Fire Bolt, Cold Bolt and Lightning Bolt damage by additional 7%.
1000174.png Automatic Module (Warm Wave) Increases Psychic Wave damage by 15%, reduces cooldown of Warmer by 1 second.
If refine rate is 9 or higher, increases Psychic Wave damage by additional 3%, reduces cooldown of Warmer by additional 2 seconds.
If refine rate is 11 or higher, increases Psychic Wave damage by additional 7%, reduces cooldown of Warmer by additional 4 seconds.
1000175.png Automatic Module (Diamond Grave) Increases Diamond Dust and Earth Grave damage by 15%.
If refine rate is 9 or higher, increases Diamond Dust and Earth Grave damage by additional 3%.
If refine rate is 11 or higher, increases Diamond Dust and Earth Grave damage by additional 7%.
1000176.png Automatic Module (Magnusmus) Increases Magnus Exorcismus and Adoramus damage by 15%.
If refine rate is 9 or higher, increases Magnus Exorcismus and Adoramus damage by additional 3%.
If refine rate is 11 or higher, increases Magnus Exorcismus and Adoramus damage by additional 7%.
1000177.png Automatic Module (Holy Judex) Increases Holy light and Judex damage by 15%.
If refine rate is 9 or higher, increases Holy light and Judex damage by additional 3%.
If refine rate is 11 or higher, increases Holy light and Judex damage by additional 7%.
1000178.png Automatic Module (Duple Lica) Increases Duple Light damage by 15%, reduces cooldown of Basilica by 2 seconds.
If refine rate is 9 or higher, increases Duple Light damage by additional 3%, reduces cooldown of Basilica by additional 3 seconds.
If refine rate is 11 or higher, increases Duple Light damage by additional 7%, reduces cooldown of Basilica by additional 5 seconds.
1000179.png Automatic Module (Tiger Empire) Increases Tiger Cannon and Fallen Empire damage by 15%.
If refine rate is 9 or higher, increases Tiger Cannon and Fallen Empire damage by additional 3%.
If refine rate is 11 or higher, increases Tiger Cannon and Fallen Empire damage by additional 7%.
1000180.png Automatic Module (Rampage Arrow) Increases Rampage Blast and Knuckle Arrow damage by 15%.
If refine rate is 9 or higher, increases Rampage Blast and Knuckle Arrow damage by additional 3%.
If refine rate is 11 or higher, increases Rampage Blast and Knuckle Arrow damage by additional 7%.
1000181.png Automatic Module (Raging Combo) Increases Raging Thrust and Chain Crush Combo damage by 15%.
If refine rate is 9 or higher, increases Raging Thrust and Chain Crush Combo damage by additional 3%.
If refine rate is 11 or higher, increases Raging Thrust and Chain Crush Combo damage by additional 7%.
1000182.png Automatic Module (Cluster) Increases Bomb Cluster damage by 15%.
If refine rate is 9 or higher, increases Bomb Cluster damage by additional 3%.
If refine rate is 11 or higher, increases Bomb Cluster damage by additional 7%.
1000183.png Automatic Module (Breeze Shooting) Increases Focused Arrow Strike damage by 15%, increases critical damage by 10%.
If refine rate is 9 or higher, increases Focused Arrow Strike damage by additional 3%.
If refine rate is 11 or higher, increases Focused Arrow Strike damage by additional 7%, increases critical damage by additional 5%.
1000184.png Automatic Module (Aimed Storm) Increases Aimed Bolt and Arrow Storm damage by 15%.
If refine rate is 9 or higher, increases Aimed Bolt and Arrow Storm damage by additional 3%.
If refine rate is 11 or higher, increases Aimed Bolt and Arrow Storm damage by additional 7%.
1000185.png Automatic Module (Metal Echo) Increases Metallic Sound and Great Echo damage by 15%.
If refine rate is 9 or higher, increases Metallic Sound and Great Echo damage by additional 3%.
If refine rate is 11 or higher, increases Metallic Sound and Great Echo damage by additional 7%.
1000186.png Automatic Module (Reverberation) Increases Reverberation damage by 15%.
If refine rate is 9 or higher, increases Reverberation damage by additional 3%.
If refine rate is 11 or higher, increases Reverberation damage by additional 7%.
1000187.png Automatic Module (Vulcan Severe) Increases Arrow Vulcan and Severe Rainstorm damage by 15%.
If refine rate is 9 or higher, increases Arrow Vulcan and Severe Rainstorm damage by additional 3%.
If refine rate is 11 or higher, increases Arrow Vulcan and Severe Rainstorm damage by additional 7%.
1000188.png Automatic Module (Prominence Burst) Increases Prominence Kick and Solar Burst damage by 15%.
If refine rate is 9 or higher, increases Prominence Kick and Solar Burst damage by additional 3%.
If refine rate is 11 or higher, increases Prominence Kick and Solar Burst damage by additional 7%.
1000189.png Automatic Module (Moon Kick) Increases New Moon Kick and Full Moon Kick damage by 15%.
If refine rate is 9 or higher, increases New Moon Kick and Full Moon Kick damage by additional 3%.
If refine rate is 11 or higher, increases New Moon Kick and Full Moon Kick damage by additional 7%, increases critical damage by 5%.
1000190.png Automatic Module (Flash Falling) Increases Flash Kick and Falling Star damage by 15%.
If refine rate is 9 or higher, increases Flash Kick and Falling Star damage by additional 3%.
If refine rate is 11 or higher, increases Flash Kick and Falling Star damage by additional 7%.
1000191.png Automatic Module (Eswhoo) Increases Esma and Eswhoo damage by 15%.
If refine rate is 9 or higher, increases Esma and Eswhoo damage by additional 3%.
If refine rate is 11 or higher, increases Esma and Eswhoo damage by additional 7%.
1000192.png Automatic Module (Espa) Increases Espa damage by 15%.
If refine rate is 9 or higher, increases Espa damage by additional 3%.
If refine rate is 11 or higher, increases Espa damage by additional 7%.
1000193.png Automatic Module (Curse Explosion) Increases Curse Explosion damage by 15%.
If refine rate is 9 or higher, increases Curse Explosion damage by additional 3%.
If refine rate is 11 or higher, increases Curse Explosion damage by additional 7%.
1000194.png Automatic Module (Des Hammer Dance) Increases Desperado, Fire Dance and Hammer of God damage by 15%.
If refine rate is 9 or higher, increases Desperado, Fire Dance and Hammer of God damage by additional 3%.
If refine rate is 11 or higher, increases Desperado, Fire Dance and Hammer of God damage by additional 7%.
1000195.png Automatic Module (Fire Howling Tail) Increases Fire Rain, Howling Mine and Dragon Tail damage by 15%.
If refine rate is 9 or higher, increases Fire Rain, Howling Mine and Dragon Tail damage by additional 3%.
If refine rate is 11 or higher, increases Fire Rain, Howling Mine and Dragon Tail damage by additional 7%.
1000196.png Automatic Module (Storm Buster Trip) Increases Shattering Storm, Vanishinhg Buster and Round Trip damage by 15%.
If refine rate is 9 or higher, increases Shattering Storm, Vanishinhg Buster and Round Trip damage by additional 3%.
If refine rate is 11 or higher, increases Shattering Storm, Vanishinhg Buster and Round Trip damage by additional 7%.
1000197.png Automatic Module (Flame Ice Wind) Increases Flaming Petals, Freezing Spear and Wind Blade damage by 15%.
If refine rate is 9 or higher, increases Flaming Petals, Freezing Spear and Wind Blade damage by additional 3%.
If refine rate is 11 or higher, increases Flaming Petals, Freezing Spear and Wind Blade damage by additional 7%.
1000198.png Automatic Module (Cross Slash) Increases Cross Slash damage by 15%.
If refine rate is 9 or higher, increases Cross Slash damage by additional 3%.
If refine rate is 11 or higher, increases Cross Slash damage by additional 7%.
1000199.png Automatic Module (Exploding Flake Wind) Increases Exploding Dragon, Snow Flake Draft and First Wind damage by 15%.
If refine rate is 9 or higher, increases Exploding Dragon, Snow Flake Draft and First Wind damage by additional 3%.
If refine rate is 11 or higher, increases Exploding Dragon, Snow Flake Draft and First Wind damage by additional 7%.
1000200.png Automatic Module (Power of Sea) Reduces cooldown of Tuna Party and Tasty Shrimp Party by 0.5 seconds.
If refine rate is 9 or higher, reduces cooldown of Tuna Party and Tasty Shrimp Party by additional 1 second.
If refine rate is 11 or higher, reduces cooldown of Tuna Party and Tasty Shrimp Party by additional 1.5 seconds.
1000201.png Automatic Module (Power of Land) Increases Silvervine Stem Spear and Catnip Meteor damage by 15%.
If refine rate is 9 or higher, increases Silvervine Stem Spear and Catnip Meteor damage by additional 3%.
If refine rate is 11 or higher, increases Silvervine Stem Spear and Catnip Meteor damage by additional 7%.
1000202.png Automatic Module (Power of Life) Increases Picky Peck and Lunatic Carrot Beat damage by 15%.
If refine rate is 9 or higher, increases Picky Peck and Lunatic Carrot Beat damage by additional 3%.
If refine rate is 11 or higher, increases Picky Peck and Lunatic Carrot Beat damage by additional 7%.