Illusion OS Equipments and Enchants

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Illusion OS Equipments and Enchants

This page refers to equipments and enchants for Illusion - Episode 17.1

Equipments Exchange

To start the exchange, you must first complete the Capturing Elyumina quest.

Elyumina will appear after you speak with the Rebellion in Cor, at /navi sp_cor 113/125. You can then exchange both equipment types from her.

Illusion OS Weapon

Illusion OS weapons can be obtained by exchanging 1 25668.png Broken Weapon and 50 25669.png Unknown Part , with Elyumina.
You'll get a random weapon from the list below.

Illustration Item Name Description
1862.png Burning Knuckle-OS [2] A purple knuckle surrounded by simmering energy.
It causes burning pain on hit.
ATK + 3%.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%).
If refine rate is 9 or higher, increases skill Rampage Blast damage by 15%.
If refine rate is 11 or higher, increases damage against medium and large size enemies by 20%.
Class: Knuckle
Attack: 175
Weight: 90
Weapon Level: 4
Required Level: 130
Usable Jobs: Sura
13493.png Cannon Rapier-OS [2] A sword with a detonator system embedded in its blade to cause powerful explosion.
MATK + 150.
When dealing melee physical damage, has a chance to auto cast skill Fireball, level of Fireball is equal to level of refine rate (up to level 10).
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%).
If refine rate is 9 or higher, increases skill Fireball damage by 30%.
If refine rate is 11 or higher, when dealing melee physical damage, has a chance to auto cast skill Hell Inferno level 3.
Class: Sword
Attack: 160
Weight: 80
Weapon Level: 4
Required Level: 130
Usable Jobs: Swordsman classes, Novice classes, Thief classes, Merchant classes.
16088.png Saphir Mace-OS [2] A mace with an attachment ball that gleams blue.
This item is indestructible in battle.
ATK + 3%.
If refine rate is 7 or higher, reduces variable casting time by 7%.
If refine rate is 9 or higher, increases skill Cart Cannon damage by 20%.
If refine rate is 11 or higher, increases long ranged physical damage by 15%.
Class: Mace
Attack: 185
Weight: 80
Weapon Level: 4
Required Level: 130
Usable Jobs: Genetic
16089.png Ultio-OS [2] A mace decorated with a lustrous black orb.
MATK + 170.
MATK + 3%.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%).
If refine rate is 9 or higher, increases skill Adoramus damage by 20%.
If refine rate is 11 or higher, increases holy property magical damage by 15%.
Class: Mace
Attack: 150
Weight: 120
Weapon Level: 4
Required Level: 130
Usable Jobs: Archbishop
18178.png Virtual Bow-OS [2] A seemingly stringless bow.
It only reveals its sunset-colored string when pulled.
ATK + 3%.
If refine rate is 7 or higher, increases long ranged physical damage by 7%.
If refine rate is 9 or higher, increases skill Arrow Storm damage by 30%.
If refine rate is 11 or higher, increases skill Arrow Storm damage by additional 20%.
Class: Bow
Attack: 200
Weight: 120
Weapon Level: 4
Required Level: 130
Usable Jobs: Ranger
18179.png MH-P89-OS [2] A crossbow with its prototype serial number, 89, imprinted on it.
It's equipped with a meter to display shooting power as a numerical value.
ATK + 3%.
If refine rate is 7 or higher, increases long ranged physical damage by 7%.
If refine rate is 9 or higher, reduces cooldown of skill Severe Rainstorm by 2 seconds.
If refine rate is 11 or higher, increases skill Severe Rainstorm damage by 15%.
Class: Bow
Attack: 170
Weight: 120
Weapon Level: 4
Required Level: 130
Usable Jobs: Minstrel, Wanderer
18180.png AC-B44-OS [2] An ultra-strong bow created through the carbon fusion process.
MATK + 135.
Increases bow damage by 5%.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%).
If refine rate is 9 or higher, increases skill Triangle Shot damage by 15%.
If refine rate is 11 or higher, increases bow damage by 10%.
Class: Bow
Attack: 190
Weight: 60
Weapon Level: 4
Required Level: 130
Usable Jobs: Shadow Chaser
21047.png Beam Claymore-OS [2] A two-handed sword that shoots a high-density emerald-green laser beam.
This item is indestructible in battle.
CRIT + 5.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%).
If refine rate is 9 or higher, increases critical damage by 15%.
If refine rate is 11 or higher, increases damage against small and medium size enemies by 20%.
Class: Two-handed Sword
Attack: 250
Weight: 180
Weapon Level: 4
Required Level: 130
Usable Jobs: Swordsman classes
26151.png Rutilus Stick-OS [2] A staff equipped with luminous red orb.
This item is indestructible in battle.
MATK + 175.
Increases magical damage against neutral and earth property enemies by 5%.
If refine rate is 7 or higher, reduces variable casting time by 7%.
If refine rate is 9 or higher, when dealing magical damage, has a chance to increases fire property magical damage by 30% for 10 seconds.
If refine rate is 11 or higher, reduces delay after skill by 10%.
Class: One-handed Staff
Attack: 80
Weight: 90
Weapon Level: 4
Required Level: 130
Usable Jobs: Novice classes, Mage classes, Acolyte classes, Soul Linker classes
26164.png Electric Fox-OS [2] A foxtail-shaped machine that consist of numerous cables.
These ultra-thin cables sometimes rub against each other and generate dangerous static electricity.
This item is indestructible in battle.
MATK + 350.
MATK + 5%.
If refine rate is 7 or higher, increases skill Silvervine Stem Spear damage by 20%.
If refine rate is 9 or higher, reduces variable casting time by 10%, increases earth, fire, water, wind, ghost and neutral property magical damage by 15%.
If refine rate is 11 or higher, increases skill Catnip Meteor damage by 30%.
Class: One-handed Staff
Attack: 250
Weight: 120
Weapon Level: 4
Required Level: 130
Usable Jobs: Summoner (Doram)
28038.png Meuchler-OS [2] A katar whose black blade is engraved with teal-green pattern.
ATK + 3%.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%).
If refine rate is 9 or higher, increases skill Cross Ripper Slasher damage by 15%.
If refine rate is 11 or higher, increases damage against small and medium size enemies by 20%.
Class: Katar
Attack: 190
Weight: 130
Weapon Level: 4
Required Level: 130
Usable Jobs : Assassin classes.
28136.png Blasti-OS [2] A seemingly bladeless ax.
Its blade, reddish brown in color, can only be seen when it's swung, Even then, it's still faintly visible.
This item is indestructible in battle.
Reduces damage taken from medium and large enemies by 10%.
If refine rate is 7 or higher, reduces damage taken from medium and large enemies by additional 15%.
If refine rate is 9 or higher, increases long ranged physical damage by 15%.
If refine rate is 11 or higher, reduces delay after skill by 10%.
Class: Two-handed Axe
Attack: 400
Weight: 450
Weapon Level: 4
Required Level: 130
Usable Jobs: Mechanic
28253.png HR-S55-OS [2] A sniper rifle capable of guiding satellite attacks.
ATK + 3%.
If refine rate is 7 or higher, increases long ranged physical damage by 7%.
If refine rate is 9 or higher, increases skill Hammer of God damage by 20%.
If refine rate is 11 or higher, reduces cooldown of skill Hammer of God by 5 seconds.
Class: Rifle
Attack: 250
Weight: 100
Weapon Level: 4
Required Level: 130
Usable Jobs: Gunslinger classes.
28755.png Kuroiro-OS [2] A dagger with a black blade that's studded with white, almost transparent, beads.
MATK + 150.
Increases physical and magical damage against shadow and undead property enemies by 5%.
If refine rate is 7 or higher, increases physical and magical damage against shadow and undead property enemies by additional 10%.
If refine rate is 9 or higher, increases skill Kunai Splash damage by 20%.
If refine rate is 11 or higher, increases physical and magical damage against demon and undead race enemies by 10%.
Class: Dagger
Attack: 150
Weight: 90
Weapon Level: 4
Required Level: 130
Usable Jobs: Ninja classes
28629.png Circuit Board-OS [2] A circuit board that has a mysterious pattern on it.
It's strong enough to be used as a weapon.
ATK + 3%.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%).
If refine rate is 9 or higher, increases damage against small and medium size enemies by 20%.
If refine rate is 11 or higher, increases critical damage by 20%.
Class: Book
Attack: 180
Weight: 120
Weapon Level: 4
Required Level: 130
Usable Jobs: Sage classes, Priest classes, Star Gladiator classes
32019.png Boost Lance-OS [2] A lance equipped with a small propulsion system.
It's smaller than most lances, probably to capitalize on the propulsion power.
Increases attack speed (reduces delay after attack by 3%).
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%).
If refine rate is 9 or higher, increases skill Vanishing Point damage by 20%.
If refine rate is 11 or higher, increases skill Vanishing Point damage by additional 15%.
Class: One-hand Spear
Attack: 190
Weight: 100
Weapon Level: 4
Required Level: 130
Usable Jobs: Royal Guard

Illusion OS Armor

Illusion OS Armors can be obtained by exchanging 50 25723.png Cor Core , with Elyumina.
You can choose 1 the exact equipment you want.

Illustration Name Description
15376.png Illusion Armor A-type [1] Combat armor type A created with Illusion's technology.
Various modules can be used for additional abilites.
ATK + 100.
ATK + 10 per 2 refine rate.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%).
When equipped with 20933.png Illusion Engine Wing A-type [1] , ATK + 50.
When equipped with 20934.png Illusion Engine Wing B-type [1] , reduces delay after skill by 10%.
Class: Armor
Defense: 105
Weight: 100
Required Level: 130
Jobs: All
15377.png Illusion Armor B-type [1] Combat armor type B created with Illusion's technology.
Various modules can be used for additional abilities.
MATK + 100.
MATK + 10 per 2 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 10%.
When equipped with 20933.png Illusion Engine Wing A-type [1] , increases attack speed (reduces delay after attack by 10%).
When equipped with 20934.png Illusion Engine Wing B-type [1] , MATK + 50.
Class: Armor
Defense: 105
Weight: 100
Required Level: 130
Jobs: All
20933.png Illusion Engine wing A-type [1] Combat engine type A created with Illusion's technology.
Various modules can be used for additional abilities.
MaxHP + 1000.
MaxHP + 100 per 2 refine rate.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 5%).
When equipped with 22196.png Illusion Leg A-type [1] , increases critical damage by 10%.
When equipped with 22197.png Illusion Leg B-type [1] , reduces variable casting time by 10%.
Class: Garment
Defense: 50
Weight: 90
Required Level: 130
Jobs: All
20934.png Illusion Engine wing B-type [1] Combat engine type B created with Illusion's technology.
Various modules can be used for additional abilities.
MaxHP + 1000.
MaxHP + 100 per 2 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 5%.
When equipped with 22196.png Illusion Leg A-type [1] , increases long ranged physical damage by 10%.
When equipped with 22197.png Illusion Leg B-type [1] , increases all properties magic damage by 10%.
Class: Garment
Defense: 50
Weight: 90
Required Level: 130
Jobs: All
22196.png Illusion Leg A-type [1] Combat boots type A created with Illusion's technology.
Various modules can be used for additional abilities.
MaxSP + 200
MaxSP + 20 per 2 refine rate.
If refine rate is 7 or higher, increases long ranged physical damage by 5%.
When equipped with 15376.png Illusion Armor A-type [1] , ATK + 5%.
When equipped with 15377.png Illusion Armor B-type [1] , increases attack speed (reduces delay after attack by 5%).
Class: Shoes
Defense: 20
Weight: 50
Required Level: 130
Jobs: All
22197.png Illusion Leg B-type [1] Combat boots type B created with Illusion's technology.
Various modules can be used for additional abilities.
MaxSP + 200
MaxSP + 20 per 2 refine rate.
If refine rate is 7 or higher, increases increases all properties magic damage by 5%.
When equipped with 15376.png Illusion Armor A-type [1] , MaxSP + 5%.
When equipped with 15377.png Illusion Armor B-type [1] , MATK + 5%.
Class: Shoes
Defense: 20
Weight: 50
Required Level: 130
Jobs: All
32207.png Illusion Booster R [1] A combat booster part created with Illusion's technology.
Various modules can be used for additional abilities.
ATK + 5%.
Class: Accessory (Right)
Defense: 0
Weight: 10
Required Level: 130
Jobs: All
32208.png Illusion Booster L [1] A combat booster part created with Illusion's technology.
Various modules can be used for additional abilities.
ATK + 5%.
Class: Accessory (Left)
Defense: 0
Weight: 10
Required Level: 130
Jobs: All
32209.png Illusion Battle Chip R [1] A combat booster part created with Illusion's technology.
Various modules can be used for additional abilities.
MATK + 5%.
Class: Accessory (Right)
Defense: 0
Weight: 10
Required Level: 130
Jobs: All
32210.png Illusion Battle Chip L [1] A combat booster part created with Illusion's technology.
Various modules can be used for additional abilities.
MATK + 5%.
Class: Accessory (Left)
Defense: 0
Weight: 10
Required Level: 130
Jobs: All

Illusion OS Weapon Enchant

Illusion OS Weapons can receive random enchants, through Weapon Modification Device. The Weapon Modification Device can be obtained by exchanging 5 25723.png Cor Core OR at the price of 1,000,000 zeny, with the Rebellion in Cor, at /navi sp_cor 113/125.

You are able to choose between a Physical or Magical type of Weapon Modification Device. Once you've chosen a category, you will get an enchant tier at random:

  • Normal Weapon Modification Device
  • Advanced Weapon Modification Device
  • Special Weapon Modification Device

Using a Weapon Modification Device will open up an enchanting window that will list every Illusion OS Weapon on your inventory. Confirming the enchant will consume the item and imbue the weapon with 2 random enchants from different lists, based on their enchanting slot (same as Laphine Enchant).

23776.png Normal Modification Part (Physical) 23779.png Normal Modification Part (Magical)
1st Enchant List Min - Max 1st Enchant List Min - Max
Increases physical damage to neutral property monster 3 - 15 Increase magical damage to neutral property monster 3 - 15
Increases physical damage to water property monster 3 - 15 Increase magical damage to water property monster 3 - 15
Increases physical damage to wind property monster 3 - 15 Increase magical damage to wind property monster 3 - 15
Increases physical damage to earth property monster 3 - 15 Increase magical damage to earth property monster 3 - 15
Increases physical damage to fire property monster 3 - 15 Increase magical damage to fire property monster 3 - 15
Increases physical damage to poison property monster 3 - 15 Increase magical damage to poison property monster 3 - 15
Increases physical damage to shadow property monster 3 - 15 Increase magical damage to shadow property monster 3 - 15
Increases physical damage to holy property monster 3 - 15 Increase magical damage to holy property monster 3 - 15
Increases physical damage to ghost property monster 3 - 15 Increase magical damage to ghost property monster 3 - 15
Increases physical damage to undead property monster 3 - 15 Increase magical damage to undead property monster 3 - 15
Atk + 5 - 20 Matk + 5 - 20
Atk % 1 - 5 Matk % 1 - 5
Hit 3 - 10 Increase attack speed (reduce delay after attack) 3 - 10
Critical 3 - 10
2nd Enchant List Min - Max 2nd Enchant List Min - Max
ASPD 1 ASPD 1
Flee 5 - 15 Flee 5 - 15
Increases physical damage to large size monster 3 - 10 Increases magical damage to large size monster 3 - 10
Increases physical damage to medium size monster 3 - 10 Increases magical damage to medium size monster 3 - 10
Increases physical damage to small size monster 3 - 10 Increases magical damage to small size monster 3 - 10
Increases critical physical damage 3 - 10 Reduces variable casting time 3 - 10
Increase attack speed (reduce delay after attack) 3 - 10 Increases magical damage to formless race monster 3 - 10
Increases long range physical damage 3 - 10 Increases magical damage to demihuman race monster 3 - 10
Increases physical damage to formless race monster 3 - 10 Increases magical damage to brute race monster 3 - 10
Increases physical damage to demihuman race monster 3 - 10 Increases magical damage to plant race monster 3 - 10
Increases physical damage to brute race monster 3 - 10 Increases magical damage to fish race monster 3 - 10
Increases physical damage to plant race monster 3 - 10 Increases magical damage to undead race monster 3 - 10
Increases physical damage to fish race monster 3 - 10 Increases magical damage to demon race monster 3 - 10
Increases physical damage to undead race monster 3 - 10 Increases magical damage to angel race monster 3 - 10
Increases physical damage to demon race monster 3 - 10 Increases magical damage to insect race monster 3 - 10
Increases physical damage to angel race monster 3 - 10 Increases magical damage to dragon race monster 3 - 10
Increases physical damage to insect race monster 3 - 10
Increases physical damage to dragon race monster 3 - 10


23777.png Advanced Modification Part (Physical) 23780.png Advanced Modification Part (Magical)
1st Enchant List Min - Max 1st Enchant List Min - Max
Increases physical damage to neutral property monster 3 - 20 Increase magical damage to neutral property monster 3 - 20
Increases physical damage to water property monster 3 - 20 Increase magical damage to water property monster 3 - 20
Increases physical damage to wind property monster 3 - 20 Increase magical damage to wind property monster 3 - 20
Increases physical damage to earth property monster 3 - 20 Increase magical damage to earth property monster 3 - 20
Increases physical damage to fire property monster 3 - 20 Increase magical damage to fire property monster 3 - 20
Increases physical damage to poison property monster 3 - 20 Increase magical damage to poison property monster 3 - 20
Increases physical damage to shadow property monster 3 - 20 Increase magical damage to shadow property monster 3 - 20
Increases physical damage to holy property monster 3 - 20 Increase magical damage to holy property monster 3 - 20
Increases physical damage to ghost property monster 3 - 20 Increase magical damage to ghost property monster 3 - 20
Increases physical damage to undead property monster 3 - 20 Increase magical damage to undead property monster 3 - 20
Atk + 5 - 40 Matk + 5 - 40
Atk % 1 - 10 Matk % 1 - 10
Hit 3 - 15 Increase attack speed (reduce delay after attack) 3 - 10
Critical 3 - 15
2nd Enchant List Min - Max 2nd Enchant List Min - Max
ASPD 1 ASPD 1
Flee 5 - 30 Flee 5 - 30
Increases physical damage to large size monster 3 - 15 Increases magical damage to large size monster 3 - 15
Increases physical damage to medium size monster 3 - 15 Increases magical damage to medium size monster 3 - 15
Increases physical damage to small size monster 3 - 15 Increases magical damage to small size monster 3 - 15
Increases critical physical damage 3 - 15 Reduces variable casting time 3 - 15
Increase attack speed (reduce delay after attack) 3 - 15 Increases magical damage to formless race monster 3 - 15
Increases long range physical damage 3 - 15 Increases magical damage to demihuman race monster 3 - 15
Increases physical damage to formless race monster 3 - 15 Increases magical damage to brute race monster 3 - 15
Increases physical damage to demihuman race monster 3 - 15 Increases magical damage to plant race monster 3 - 15
Increases physical damage to brute race monster 3 - 15 Increases magical damage to fish race monster 3 - 15
Increases physical damage to plant race monster 3 - 15 Increases magical damage to undead race monster 3 - 15
Increases physical damage to fish race monster 3 - 15 Increases magical damage to demon race monster 3 - 15
Increases physical damage to undead race monster 3 - 15 Increases magical damage to angel race monster 3 - 15
Increases physical damage to demon race monster 3 - 15 Increases magical damage to insect race monster 3 - 15
Increases physical damage to angel race monster 3 - 15 Increases magical damage to dragon race monster 3 - 15
Increases physical damage to insect race monster 3 - 15 Reduces SP Consumption 1 - 5
Increases physical damage to dragon race monster 3 - 15
Reduces SP Consumption 1 - 5


23778.png Special Modification Part (Physical) 23781.png Special Modification Part (Magical)
1st Enchant List Min - Max 1st Enchant List Min - Max
Increases physical damage to neutral property monster 5 - 25 Increase magical damage to neutral property monster 5 - 25
Increases physical damage to water property monster 5 - 25 Increase magical damage to water property monster 5 - 25
Increases physical damage to wind property monster 5 - 25 Increase magical damage to wind property monster 5 - 25
Increases physical damage to earth property monster 5 - 25 Increase magical damage to earth property monster 5 - 25
Increases physical damage to fire property monster 5 - 25 Increase magical damage to fire property monster 5 - 25
Increases physical damage to poison property monster 5 - 25 Increase magical damage to poison property monster 5 - 25
Increases physical damage to shadow property monster 5 - 25 Increase magical damage to shadow property monster 5 - 25
Increases physical damage to holy property monster 5 - 25 Increase magical damage to holy property monster 5 - 25
Increases physical damage to ghost property monster 5 - 25 Increase magical damage to ghost property monster 5 - 25
Increases physical damage to undead property monster 5 - 25 Increase magical damage to undead property monster 5 - 25
Atk + 20 - 60 Matk + 20 - 60
Atk % 3 - 15 Matk % 3 - 15
Hit 3 - 20 Increase attack speed (reduce delay after attack) 3 - 10
Critical 3 - 20
2nd Enchant List Min - Max 2nd Enchant List Min - Max
ASPD 1 - 2 ASPD 1 - 2
Flee 5 - 45 Flee 5 - 45
Increases physical damage to large size monster 3 - 20 Increases magical damage to large size monster 3 - 20
Increases physical damage to medium size monster 3 - 20 Increases magical damage to medium size monster 3 - 20
Increases physical damage to small size monster 3 - 20 Increases magical damage to small size monster 3 - 20
Increases critical physical damage 3 - 20 Reduces variable casting time 3 - 20
Increase attack speed (reduce delay after attack) 3 - 20 Increases magical damage to formless race monster 3 - 20
Increases long range physical damage 3 - 20 Increases magical damage to demihuman race monster 3 - 20
Increases physical damage to formless race monster 3 - 20 Increases magical damage to brute race monster 3 - 20
Increases physical damage to demihuman race monster 3 - 20 Increases magical damage to plant race monster 3 - 20
Increases physical damage to brute race monster 3 - 20 Increases magical damage to fish race monster 3 - 20
Increases physical damage to plant race monster 3 - 20 Increases magical damage to undead race monster 3 - 20
Increases physical damage to fish race monster 3 - 20 Increases magical damage to demon race monster 3 - 20
Increases physical damage to undead race monster 3 - 20 Increases magical damage to angel race monster 3 - 20
Increases physical damage to demon race monster 3 - 20 Increases magical damage to insect race monster 3 - 20
Increases physical damage to angel race monster 3 - 20 Increases magical damage to dragon race monster 3 - 20
Increases physical damage to insect race monster 3 - 20 Reduces SP Consumption 1 - 10
Increases physical damage to dragon race monster 3 - 20 Weapon can't be destroyed
Reduces SP Consumption 1 - 10
Weapon can't be destroyed

Illusion OS Armor Enchant

The Illusion OS Armors can only be enchanted by using Modification Modules, can get by Rebellion in Cor Safe Place /navi sp_cor 113/125 through exchange. You can exchange 30 25669.png Unknown Parts and 5 25723.png Cor Core for a random Modification Module.

To apply the Modification Modules, equip the Illusion armor and then speak with RS26 Npc. The enchanting process consumes the Modification Modules and 100% Succeed.

Caution! : Once equipment has been enchanted. It can't be initialized anymore. But since you can choose your desired module before enchantment. So choose them wisely!.

Modification Module Effect Target Armor Max Enchant Available.
Common Enchants
25670.png Modification Module (Defense) Def + 25
If refine rate is 7 or higher, Def + 10
If refine rate is 9 or higher, Def + 10
15376.png Illusion Armor A-type [1]
15377.png Illusion Armor B-type [1]
20933.png Illusion Engine Wing A-type [1]
20934.png Illusion Engine Wing B-type [1]
22196.png Illusion Leg A-type [1]
22197.png Illusion Leg B-type [1]
3
25671.png Modification Module (Magic Defense) Mdef + 2
If refine rate is 7 or higher, Mdef + 3
If refine rate is 9 or higher, Mdef + 3
25672.png Modification Module (Vit) Vit + 3 32207.png Illusion Booster R [1]
32208.png Illusion Booster L [1]
32209.png Illusion Battle Chip R [1]
32210.png Illusion Battle Chip L [1]
25673.png Modification Module (Luk) Luk + 3
25674.png Modification Module (Str) Str + 3 32207.png Illusion Booster R [1]
32209.png Illusion Battle Chip R [1]
25675.png Modification Module (Agi) Agi + 3
25676.png Modification Module (Int) Int + 3 32208.png Illusion Booster L [1]
32210.png Illusion Battle Chip L [1]
25677.png Modification Module (Dex) Dex + 3
Rare Enchants
25678.png Modification Module (HP recovery) HP recovery + 20%. 32207.png Illusion Booster R [1]
32209.png Illusion Battle Chip R [1]
2
25679.png Modification Module (SP recovery) SP recovery + 20%. 32208.png Illusion Booster L [1]
32210.png Illusion Battle Chip L [1]
25680.png Modification Module (Spell) MATK +18
Decrease Casting Time by 10%.
32207.png Illusion Booster R [1]
32208.png Illusion Booster L [1]
32209.png Illusion Battle Chip R [1]
32210.png Illusion Battle Chip L [1]
1
25681.png Modification Module (Attack Speed) ASPD + 10%.
25682.png Modification Module (Fatal) Critical damage + 10%, CRI + 4.
25683.png Modification Module (Expert Archer) Ranged Attack +10%.
25684.png Modification Module (Vital) MaxHP + 5%.
If refine rate is 7 or higher, MaxHP + 500
If refine rate is 9 or higher, additional MaxHP + 750
22196.png Illusion Leg A-type [1]
22197.png Illusion Leg B-type [1]
2
25685.png Modification Module (Mental) MaxSP + 5%.
If refine rate is 7 or higher, MaxSP + 100
If refine rate is 9 or higher, additional MaxSP + 150
25686.png Modification Module (Heal) Increases heal effectiveness by 5%.
If refine rate is 7 or higher, increases heal effectiveness by additional 5%.
If refine rate is 9 or higher, increases heal effectiveness by additional 5%.
25687.png Modification Module (Power) Atk + 5%.
If refine rate is 7 or higher, Atk + 25.
If refine rate is 9 or higher, additional Atk + 25.
15376.png Illusion Armor A-type [1]
15377.png Illusion Armor B-type [1]
25688.png Modification Module (Magic)
Matk + 5%.
If refine rate is 7 or higher, Matk + 25.
If refine rate is 9 or higher, additional Matk + 25.
25689.png Modification Module (Shooter) Increases long ranged physical damage by 3%.
If refine rate is 7 or higher, increases long ranged physical damage by additional 2%.
If refine rate is 9 or higher, increases long ranged physical damage by additional 2%.
25690.png Modification Module (Fast) ASPD + 1.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 3%).
If refine rate is 9 or higher, increases attack speed (reduces delay after attack by additional 3%).
20933.png Illusion Engine Wing A-type [1]
20934.png Illusion Engine Wing B-type [1]
25691.png Modification Module (Caster) Reduces variable casting time by 5%.
If refine rate is 7 or higher, reduces variable casting time by additional 3%.
If refine rate is 9 or higher, reduces variable casting time by additional 3%.
25692.png Modification Module (Critical) Cri + 10.
If refine rate is 7 or higher, increases critical damage by 5%.
If refine rate is 9 or higher, increases critical damage by additional 5%.
Unique Enchants
25693.png Modification Module (Delay After Skill) Reduces delay after skill by 5%.
If refine rate is 7 or higher, reduces delay after skill by additional 5%.
If refine rate is 9 or higher, reduces delay after skill by additional 5%.
15376.png Illusion Armor A-type [1]
15377.png Illusion Armor B-type [1]
1
25694.png Modification Module (Fixed Casting) Reduces fixed casting time by 0.3 second.
If refine rate is 7 or higher, reduces fixed casting time by additional 0.2 second.
If refine rate is 9 or higher, reduces fixed casting time by additional 0.2 second.
22196.png Illusion Leg A-type [1]
22197.png Illusion Leg B-type [1]
25695.png Modification Module (Above All) Reduces physical and magical damage taken from all property enemies by 5%.
If refine rate is 7 or higher, reduces physical and magical damage taken from all size enemies by 5%.
If refine rate is 9 or higher, reduces physical and magical damage taken from all race enemies by 5% (excludes player).
20933.png Illusion Engine Wing A-type [1]
20934.png Illusion Engine Wing B-type [1]
25696.png Modification Module (Drain Life) Has a 2% chance to restore 2% of damage as HP when dealing physical damage. 32207.png Illusion Booster R [1]
32209.png Illusion Battle Chip R [1]
25697.png Modification Module (Drain Soul) Has a 1% chance to restore 1% of damage as SP when dealing physical damage. 32208.png Illusion Booster L [1]
32210.png Illusion Battle Chip L [1]
25698.png Modification Module (Magic Healing) Has a 2% chance to recover 400 HP per 0.5 second for 10 seconds when dealing magical damage. 32207.png Illusion Booster R [1]
32209.png Illusion Battle Chip R [1]
25699.png Modification Module (Magic Soul) Has a 1% chance to recover 80 SP per 0.5 second for 10 seconds when dealing magical damage. 32208.png Illusion Booster L [1]
32210.png Illusion Battle Chip L [1]
Legendary Enchants
25700.png Modification Module (Unlimited Vital) Has a chance to gain "Everlasting Life" for 10 seconds when receiving physical or magical damage.
[Everlasting Life]
Vit + 50, recover 400 HP per 0.5 second, drains 20 per second for 10 seconds.
22196.png Illusion Leg A-type [1]
22197.png Illusion Leg B-type [1]
1
25701.png Modification Module (Spell Buster) Has a chance to gain "Magic Storm" for 10 seconds when dealing magical damage.
[Magic Storm]
Int + 50, Matk + 15%, Atk - 15% for 10 seconds.
25702.png Modification Module (Firing Shot) Has a chance to gain "Plunging Shooter" for 10 seconds when dealing physical damage.
[Plunging Shooter]
Dex + 50, increases long ranged physical damage by 10%, drains 20 SP per second for 10 seconds.
25703.png Modification Module (Overpower) Has a chance to gain "Raging Fight" for 10 seconds when dealing physical damage.
[Raging Fight]
Str + 50, Atk + 15%, Matk - 15% for 10 seconds.
25704.png Modification Module (Fatal Flash) Has a chance to gain "Deadly Lightspeed" for 10 seconds when dealing physical damage.
[Deadly Lightspeed]
Agi + 50, increases critical damage by 10%, drains 300 HP per second for 10 seconds.
25705.png Modification Module (Lucky Strike) Has a chance to gain "Good Fortune" for 10 seconds when dealing magical damage.
[Good Fortune]
Luk + 50, increases all property magical damage by 10%, drains 300 HP per second for 10 seconds.